How 3D Scanning Technology Makes Digital Twins More Accessible with Brittany Schramm

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Conversations in Connectivity | Episode #6

Today we’re talking about a technology that gets us a few steps closer to the holodeck from Star Trek, or the construct from The Matrix, which if you remember, was that virtual environment used by Morpheus and Neo to learn kung fu and control and alter simulations.

These were virtual environments that could have a real impact on the people within the physical world.

We’ve got Brittany Shramm from Matterport, a company that specializes in 3D image capture software and technology that created some of the highest fidelity scans of an industrial facility that we have ever seen. 

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